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dc.contributor.authorFonnet, Adrienvi
dc.contributor.otherPrié, Yannickvi
dc.date.accessioned2021-04-02T02:32:55Z-
dc.date.available2021-04-02T02:32:55Z-
dc.date.issued2020-
dc.identifier.urihttp://tailieuso.tlu.edu.vn/handle/DHTL/10633-
dc.description.abstractImmersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems.vi
dc.description.urihttps://doi.org/10.1109/TVCG.2019.2929033vi
dc.languageenvi
dc.publisherIEEE Xplorevi
dc.relation.ispartofseriesIEEE Transactions on Visualization and Computer Graphics ( Volume: 27, Issue: 3, March 1 2021)vi
dc.subjectData visualizationvi
dc.subjectThree-dimensional displaysvi
dc.subjectData analysisvi
dc.subjectRendering (computer graphics)vi
dc.subjectVisualizationvi
dc.subjectData miningvi
dc.subjectTask analysisvi
dc.titleSurvey of Immersive Analyticsvi
dc.typeBBvi
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